Challenge 1 - Edit a pre-existing asset/BP




Dev Log, 8-25-25
The first challenge we were presented for this soon to be stealth game was to take an existing object and modify it in someway to use in a short mini game. I was... Uninspired, and thought "If the platforms can go vertically... they should also move horizontally!" Which turned out to be a bit lamer than I expected, but I created a whole mini game out of it and decided that I will present it as cool as possible.
Differing the visuals
The first thing I wanted to do was change how the horizontal platforms looked, as I imaged them similar to the ones you'd find in Mario games. I struggled immensely finding the editor for the objects, and even after a dozen google searches and complaining to my partner, I decided I would just write a "set material" node into the code instead. I chose the Checkered tiles because It looked a little trippy as the platforms moved.
Changing the direction
Now of course the main Point of my idea was getting it moving horizontally. Which was much more simple than I expected. I changed the end position to be a little ways to the left of the start position.
Timing
Getting the timing right took a little bit, but I wanted the platforms to move much more quickly than the others, to add a tricky element to them. They are intended to be obstacles instead of actual transportation devices after all. I set them to have a .5 delay in-between the returns.

Using the platforms
So finally, I placed the platforms in the world, and made a little level to test the players speed and timing abilities across a pool of lava. There's a checkpoint before and after, and the player can even obtain a key if they get to the one on top of the light. I made the room scenic so if you die a handful of times, you can take a little look around.
Files
Get Winters Grove
Winters Grove
Stealth game made for game design 1 at WSU
More posts
- Challenge 3: Mid-point Update!1 day ago
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